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Text File  |  1995-05-10  |  1KB  |  31 lines

  1. Article: 5535 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:5535
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail
  4. From: davewarner@globalone.net
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Inverse kenematics
  7. Date: 3 May 1995 03:23:35 -0400
  8. Organization: Global One, Inc.
  9. Lines: 15
  10. Message-ID: <3o7b1n$7ds@shell.globalone.net>
  11. References: <1995May2.171538.29849@ultb.isc.rit.edu>
  12. NNTP-Posting-Host: shell.globalone.net
  13. X-Newsreader: TIN [version 1.2 PL2]
  14.  
  15. Greg Burger (gpb3439@osfmail.isc.rit.edu) wrote:
  16. : Does Lightwave 4.0 have inverse kenematics?  And if not, why?  They're
  17. : the coolest things!
  18. : -Greg
  19.  
  20. Yes, LightWave 4.0 has Basic IK functions, but it's only a matter of time
  21. before they're no longer "basic".
  22.  
  23. See other messages on this newsgroup and on the LW Mailing List to get a
  24. better idea of exactly how IK works in LightWave 4.0.
  25.  
  26. --
  27.                                      -David Warner
  28.                                       Event Horizon Graphics
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